![]() ![]() It has very high damage output but low survivability without good gear. The Harbinger build in Titan Quest is one of the more powerful Dual Wielding builds in the game. Important Stats: Resistances, Attack Damage Converted to Health, Physical Resistance, +% Physical DamageĪttributes: Mostly all into Strength but you'll also want enough Dexterity to use Stonebinder's Cuffs and any gear that requires Dex For weapon, a good one is Achilles relic with +25% physical damage completion bonus.Īt end-game, you aim for best-in-slot gears given the target set-up.Primary Skills: Onslaught, Phantom Strike, Distort Reality Relic: A good defensive relic is Amun-Ra's Glory with bleeding/vitality/elemental resistance completion bonus (depends on what you need), and a good offensive relic is Herakles' Might with +25% physical damage completion bonus.For fast clearing of mobs, the Scroll of the Behemoth is also good. ![]() ![]() Scroll: Probably the best scroll in general is the Scroll of the Primal Chaos.Artifact: Symbol of the Polymath is a good one, and should be quite easy to get.Just farm the shops until you get a good green spear. This can then be enchanted with the Achilles relic to boost damage further. Weapon slot: A good green spear is one with Devouring suffix (gives Attack damage converted to Health) and some good prefix such as Veteran's (+Physical Damage, +Offensive Ability, +Speed).Head slot: a good one is a green one with Hallowed prefix which gives +1 to all skills and 50+% vitality resistance.This can be farmed from the Gorgon Queens/Heroes. Arms slot: Stonebinder’s Cuffs for the +3 skills and elemental resistances.The exact gears depend on what you can get, but some tips are: Get a mix of legendaries and green gears (with relics/charms) to achieve the above offense/defense target (defense target is more important). By end of Act 5 Legendary, you should have around 10k DPS this means DPS with Cooldowns (Call of the Hunt and Scroll of the Primal Chaos) would be 25k+. DPS without Cooldowns: in Act 1 Legendary, you should have around 5k+ DPS.Offensive Ability: 1k+ in Act 1 Legendary and by Act 5 Legendary: 1.2k+.While Rune skill gives you 4%, it's not enough by itself. This considerably increases the survivability of your character. Attack damage converted to Health: around 15 - 20%.Change to avoid projectile: You already have 35% from Find Cover skill.In Act 1 and 2 Legendary you can even use a lower resistance. Stun Resistance: 50%+, ideally close to 80%.Poison Resistance: 80% (easily achievable thanks to Herbal Remedy).Pierce Resistance: 50%+, ideally close to 80%.The reason is that some bosses have strong fire attack (Talos, Surtr). Elemental Resistance: 40 - 50%+, except that Fire Resistance should be 80% or close to it.This level of DA gives good protection vs melee. Defensive Ability: 1.4k+ in Act 1 Legendary and by Act 5 Legendary: 1.7k+.Health: 5k+ in Act 1 Legendary and by Act 3 Legendary: 6k+.Energy Armor (Rune): this requires a lot of energy to be effective and falls off very quicklyįor late game (Legendary), this is what you should aim for (and you can achieve) in terms of set-up:.Take Down tree (Hunting): Thunder Strike is a better charge/right-mouse attack: does more damage in Legendary and is AOE.Why some seemingly good skills are not taken: Assign your left-mouse attack to Rune Weapon. Magical Charge: not important, put points there if you have spare. 1 point into Energy Drain initially for the Attack Damage converted to Health, and more when you have spare points. It's because spear is a slow but hard-hitting weapon so most of the time you kill monsters in a few shots. Rune Weapon: a few points initially, and put more when you have spare points.Sacred Rage: 1 point for the damage absorption effect.Runeword: Explode: full (the basic skill only, Runeword: Burn is not necessary).Unleash: 1 point initially and more when you have spare points. Assign your right-mouse attack to Thunder Strike. This is not important and can be left for last. Good defense buff (add 100% Poison Resistance at level 10) Herbal Remedy: full or until you've reached 80% poison resistance with this buff. ![]()
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