Most notably being able to look into the mirror:Īnd this Easter Egg/teaser for Lucy Blundell’s next game, Love IRL : This (combined with the warm colors) lends itself well to the game’s subject matter and mood, creating a hazy, intimate, transient morning.Īlthough the game is fairly short and only lets you explore two settings (the bedroom you wake up in and the coatrack by the door as you are exiting), it manages to pack in quite a bit of charm. The art style, as I mentioned before, is all hand-drawn. Perhaps that’s the most appropriate choice for a game like this, but I found it pretty boring. The soundtrack is nothing to write home about it’s very much background music. But the challenge this creates is a welcome one and helps make the game feel familiar to gamers outside the genre. After a few playthroughs, I’d go in with a plan (example: My character is going to be “the caring, romantic”) and make all my choices based on that it was disheartening when the end result was the same as before. The game can be frustrating when you’re trying to unlock new endings or, even worse, a specific ending with the help of the hint. So many visual novels lose points due to their cringe worthy, overly dramatic dialogue, but One Night Stand doesn’t give in to romanticism despite your sexual partner’s interest in the romance genre. One Night Stand avoids a common pitfall of the visual novel genre by having solid and realistic writing. While the gameplay itself tends to be a turnoff to gamers who are not fans of the visual novel/simulator genres, the strategy that goes behind getting all 12 endings offers a more universal appeal. The joy of One Night Stand comes from the thrill of trying to perform certain actions or finding out certain information before this girl comes back (as she leaves the bedroom several times during the game). when you play her guitar, you don’t actually see yourself picking it up and playing it).Īlthough One Night Stand lacks the typical satisfaction I get from simulators–walking around an environment and looking at as much as possible–I don’t miss it. You can click on a set number of objects to interact with them, and you can choose between dialogue options.ĭue to the minimalistic animations of these hand-drawn visuals, your interactions are limited to seeing the inside of items (such as a laptop or wallet) or performing actions off-screen (ex. The gameplay is simple, doing nothing to break the mold of its genres (visual novel/simulator). After that, each play through goes by fairly quickly, especially if you choose to fast forward through previously read dialogue. The initial playthrough can take up to 15 or 20 minutes, depending on your choices. All these photos can be viewed in your gallery. If you scroll over the photos that have not yet loaded, you can see hints for how to get said ending. For each new ending, you unlock another photo that loads on your phone. At the end of each playthrough, your character wonders “how else things could’ve played out…” The point of this game is to get all 12 endings. This game demands multiple playthroughs and for good reason. It’s about all the stories that exist based on small choices you make the morning after. And therein lies the appeal of One Night Stand. Of course, you can always try to make the worst of the situation… it all depends on your goals as the player. One Night Stand is all about waking up in a stranger’s bed after a night of one too many drinks and trying to make the best of a potentially awkward situation. So what is there to care about when it comes to One Night Stand? It can be downloaded on itch.io for $2.99 and will be available on Steam in November (2016). The true/final version of One Night Stand released on October 20th and is currently available on both Windows and iOS. The buzz has been great, but Lucy Blundell: “just hope people will still care when the full version comes out.” (via Lucy Blundell’s Blog) One article and Let’s Play led to another, and before she knew it, One Night Stand had taken the internet by storm–with some of the most notable Let’s Players being PewDiPie and Markiplier. The gaming community knows all about waiting, but that doesn’t mean we don’t love to jump the gun. Lucy Blundell released it fully intending to come out with a final version later. The game consisted of multiple endings, a variety of objects to interact with, a minimalist soundtrack, and hand-drawn visuals. Created by Kinmoku (aka Lucy Blundell) in March 2016 for NaNoRenO, a visual novel game jam, the original version of One Night Stand was made in just 4 weeks. One Night Stand is a visual novel/simulator game about, well, a one night stand.
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