Each vehicle has its own unique abilities, for example, the hovercraft can drive over any surfaces (regardless of hazards) without being affected. The game now allows players to choose their vehicle before starting a race. This isn’t to say Micro Machines: World Series lacks depth: if anything the opposite is true. The slower pace of the races allows new players to follow the action with ease, however, it isn’t as noticeable in the Battle Arenas due to the frantic nature of the game mode. Unlike previous Micro Machines games, I found the racing in this new installment to be slower than I would have expected. Fortunately, Codemasters have allowed players to turn off weapons very easily, though you may not want to do this as races can drag on for quite a while if they aren’t on. Racers that have been left behind in Micro Machines’ classic Elimination mode also have access to an air strike which has the ability to wipe out cars instantly. Players must run over item boxes in order to have access to three types of weapon: a nerf gun with several bullets allowing you to slow opponents down, a bomb that can be used to explode trailing cars, and a hammer that can take out enemies in a single hit. Weapons have always been hit or miss with fans, and Micro Machines: World Series looks to be no exception to this. Speaking of the NERF branded weapons, some fans of the classic Micro Machines games may be concerned to hear weapons also feature in the racing modes. Despite being, well, advertising, seeing Hasbro owned entities like Hungry Hungry Hippos and NERF branded weapons just makes sense in a game like this. Hasbro, the owners of the Micro Machines license, has given Codemasters access to several of their other properties. I was surprised to find that these modes were not only fun but they also worked well in the Micro Machines setting. The two battle modes available were King of the Hill, a mode where players are required to stand on various points of the map in order to gain points for their team, and Capture the Flag, where teams compete to capture three flags from their opponents' base. The online multiplayer looks to be the focus of Micro Machines: World Series, featuring up to twelve players in the brand new Battle Arena mode. I had the pleasure of trying out Micro Machines: World Series for a few hours ahead of its launch next month.Ī lot has changed in gaming over the past eleven years, so everything you’d expect from a present day Micro Machines is included: online multiplayer, pre-order items (car skins) and loot boxes! You cannot escape loot boxes these days, can you? World Series features loot boxes so you can try to unlock a new car skin, maybe a voice line, or potentially some other rubbish you probably don’t want. After eleven years, the series is finally being revived by Codemasters. Many saw this as the developers ‘testing the waters’ to see whether people were still interested in this type of game. Some readers may remember a game called Toybox Turbos, also developed by Codemasters back in 2014 for the Xbox 360 and PlayStation 3. If you haven’t had the joy of playing any of the Micro Machine games, it might be because the last entry in the series was back in 2006 on the PlayStation 2. There’s nothing like racing against your friends as you fight to stay afloat on a moving sponge across a kitchen sink… This game pretty much had it all: a multi-tap built directly into the cartridge, eight-player local multiplayer (on a Mega Drive!) and incredible gameplay that I’d argue is still unrivaled to this day. The go-to party game on the Mega Drive was undoubtedly Micro Machines 2: Turbo Tournament. Some of my fondest gaming memories come from playing local multiplayer games with my siblings.
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