![]() ![]() As we approached by helicopter, which was going to lower us onto the deck of our assigned rescue boats, we could see the extent of The Spill by Andy Kim from Smirk & Dagger Games.Īn interesting question Phil Gross recently asked is why low-interaction games are so popular these days. After a swift site rep, we were dispatched to various locations around the oil platform. We had been called out in the middle of the night. So in this article, I thought I'd compare the different approaches. However, I know many people who play to win and who will always play it safe. I actually really like games where you can gamble and create huge point swings. In fact, I sometimes create some extra excitement by not playing it too safe. That's not a problem and I still have a lot of fun, whatever the outcome. I normally don't win, at least not when I play with my games group. They were the Village Rails by Matthew Dunstan and Brett J. They would connect our sleepy corner of the world. Metal tracks were soon going to crisscross between hills and along rivers. However, that was all going to change soon. Country life was slow and relaxed, because nobody had anywhere urgent to get to. Nestled between hills and blanketed with beautiful fields of grass, where cows grazed happily, our village was in the perfect place. Music: Village Ambiance by Alexander Nakarada The following music was used for this media project: They stay in my collection, because I know I'll play them at least ever so often. However, some games are evergreens for me. I do regularly prune it and get rid of games that I no longer want to keep. The games I buy don't always stay in my collection though. Review copies usually go back to the publisher or are sent to the next reviewer. I regularly buy new games and I also get a fair amount of review copies. After all, I need to play at least 52 new-to-me games every year, one for each week, to have enough material to write about. If you want to support this podcast financially, please check out the links below:Īs a reviewer, my collection has quite a large turnover. Sound Effects: bbc.co.uk – © copyright 2023 BBC Come about and let's see what they're up to." Minutes later the smuggler ship was upon us and I shouted "Ahoy!" by Greg Loring-Albright from Leder Games. I only trusted them as far as my cannons could fire at them. They would help us up to a point, while also always looking out for themselves. It looks like a smuggler ship." Ah, yes, the Smugglers. "What is it?" I shouted back in the general direction of my crew. I turned around to see who from my Bluefin Squadron had called over to me. ![]()
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